Walking is the most natural way to make a character move on screen. Yet why does it seem that when you try to make your characters walk, the motion feels stiff, the rhythm of the walk breaks, and everything looks like disconnected parts instead of a living body?
In this open workshop, we’ll break down the walk cycle step by step together with Edward Kurchevsky and focus on: balance, weight, timing, and harmony of motion to get your character moving more naturally across the screen.
Edward Kurchevsky is a 2D animator and director whose work includes Primal, Scavengers Reign, Tales of Alethrion, and more. During the stream, he’ll share how he approaches walk cycles in production, what beginners often miss, and why this exercise is a cornerstone of animation learning.
Live on stream, Edward will animate a Rabbit walking, explaining each decision along the way — from the first pose to a walk that feels grounded and expressive.
🎥 What to expect during the stream:
✔️ What makes a walk cycle feel natural instead of mechanical
✔️ Key principles to watch for: weight, rhythm, and balance
✔️ Live demo: creating a walk cycle step by step
✔️ Practical tips you can apply to any character
✔️ Interactive workshop format with Cata as host
✔️ Questions from the audience throughout the stream
✔️ Dedicated Q&A after the main demo
✔️ Useful insights for animators at any stage
📌 Don’t miss it!
Join us on January 30 at 16:00 UTC for a focused, practical, and insightful animation workshop.