Improve Your Fight Scenes with Better Weapon Animation

📅 October 11, 17:00 UTC

We all love fight scenes, but no weapon moves the same in battle. A heavy axe shouldn’t move like a rapier. Or a long sword shouldn’t move like a spear.


Animating different weapons should change the way your character attacks, recovers, builds momentum, and responds to an opponent. You can have the most exciting fight scene in animation, but if every weapon moves the same way, the action loses its weight and impact.


In this live workshop, Edward Kurchevsky, 2D animator and director on projects like Primal, Scavengers Reign, Tales of Alethrion, and Flee, will break down how to animate melee weapons with convincing speed and force.


Through discussion and a live animation demonstration, Edward will show how different weapons influence a character’s fighting style. You’ll see why a heavy axe requires different movement choices than a fast, precise rapier. He’ll also explain how timing, spacing, weight, and momentum help communicate those differences on screen.


🎥 In this stream, you’ll learn:

✔️ How different weapons influence a character’s fighting style

✔️ How to make heavy attacks feel powerful and fast attacks feel precise

✔️ How to create a clear buildup and payoff in an attack

✔️ How to keep complex fight choreography readable

✔️ How professional animators approach action scenes during production


Learning how different weapons affect movement helps you make stronger animation choices and communicate action more clearly. You can use these improved fight scenes in your portfolio to demonstrate the body mechanics and action skills studios expect from animators.


Join Edward for a practical look at how professional animators approach weapon-based combat, followed by a live Q&A where you can ask questions about the process.


👨‍🏫 Mentor: Edward Kurchevsky

🎙️ Host: Cata

🖥️ Live on October 11, 17:00 UTC


/системное, не удалять/
/системное, не удалять/
/системное, не удалять/
/системное, не удалять/
/системное, не удалять/